This week’s reading talks about how games might be a viable instructional strategy. Based on the arguments and the research provided, do you agree with their premise? In the second half of your post, we want to think about the future. Some might argue that game-based learning is a little too risky and out of the box to move forward. Where you would like to see the field of instructional design going? Use the theories and empirical foundation to ground your ideas.
Chapter 16 in Clark, R. C., & Mayer, R. E. (2011). E-learning and the science of instruction : proven guidelines for consumers and designers of multimedia learning. Retrieved from http://ebookcentral.proquest.com/lib/cuchicago/detail.action?docID=697625
Boyle, E. A., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., & Pereira, J. (2016). An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. Computers & Education, 94, 178-192.